Ok, so I’m looking at my tumbler page, I notice I’m not keeping it REALLY fresh. I don’t update this nearly enough. I’ll get better I promise! Maybe talk about some Diablo 3 I’ve been playing or talk about the game I’m working on. Now on to my Unreal Engine 4 opinion.
The tech demo blew my mind. I was watching the G4TV premiere of Unreal 4 and I got the long forgotten feeling of excitement to get my hands on new tech. It
Excitement!
Talk about a great looking demo. Just cool across the board. Here is some major points that i found extremely exciting.
Blue Prints how cool is this you can change kismet on individual assets. That will make customization for a designer so much easier!
Kismet Changing code and script while your in PIE (playing in editor) is so empowering. Anyone that has used Unreal should know that is AWESOME.
Everything else The dynamic lit particle system, Indirect illumination, decals and normals changing on the fly, vector displacement fields…man that is going to be magic in the right hands. All of these really struck me as exciting and powerful experience building tools.
Interface Epic took some moves from Unity on letting you move your interface around to what you prefer. nice…
Skepticism
There is only one thing that comes to mind. WHAT does this require. How much horse power does this need to work. Will the public even upgrade their consoles right away especially with the mobile market booms the way it is?
For an indie game creator is this even an option? Or am i new studio or one hurting for some cash can I even look this way for an engine? I haven’t heard what specs are required to run a game with these elements let alone an engine that could create it. So bottom line how accessible is this? I’m sorry I’m full of questions but no answers :(
So to sum it up
Unreal Engine 4 looks amazing but at what cost?
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